Ok, I admit, great ideas are just in the air… 😉

It’s pretty funny. A month ago (November 13th) I had a revelation for a concept of VR musical gameplay. I made a prototype in one evening to test the idea (thanks 1000 times at the asset store to allow us this type of tests).

I’m an unconditional fan of Rez. I had just tested the PSVR version but it seemed to me there was something missing: the gameplay on the pad was unable to provide a true VR experience. The basic intention of this demo was to push my reflection on how to make a VR experiment based on flow and kinesthesia. I took some time to think about what kind of controls you can have, some ideas came to me, enough to get into the development of a small prototype.

So I started working on this concept. Seeing a real 80’s revival, I had heard some terribly convincing tracks to start on a flow experience (https://open.spotify.com/track/3Njz0Ma6fSdknhQeL7r1C0, https://open.spotify.com/album/1puplOrvmUGoq2VxsB0ENJ), even if I finally left on an excellent minimalist track by Jon Hopkins 🙂
So I ended up doing this little demo. For a more complete analysis, I have written another article here.
I showed the game to the team and a few other people. Everyone was really convinced by the idea. But as we already have lots of work in the pipe, we put it in the « Ideas for Later » box 🙂

Here is a short video of the game:

And there, December 14th, Sudos screenshot.

Image result for electronauts

Seriously, seriously! I felt stolen. But indeed, I know of course that they have been working on it for earlier than I did… Kudos for the good idea, there’s no need to say, excellent work 🙂

Unity assets used:
– Vectormania 3! : https://www.assetstore.unity3d.com/en/#!/content/9671
– Retro Aesthetics: https://www.assetstore.unity3d.com/en/#!/content/79538
– Visualizer Studio: https://www.assetstore.unity3d.com/en/#!/content/1761
– Vector Grid: https://www.assetstore.unity3d.com/en/#!/content/14210

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